The Ten Commandments
The Ten commandments of the sadistic DM, are undeniable (should anyone deny them, refer to number IX) and holy truths that every DM should instill (or force) into the players, so that the roleplaying experience be enhanced and become more enjoyable to the game's most important person, the DM (Should ANY player think otherwise, refer to number IX).
I.- "Thy players shall have no other DMs before thee" (Should they defy you, refer to number IX).
II.- "Thy players shall make for themselves a carved image in the likeness of the DM, and they shall bow down to him and serve him" (if they refuse, refer to number IX).
III.- "Thy players shall not take the name of the Lord the DM in vain" (if they refuse, refer to number IX).
IV.- "Remember the Role-playing Day, and keep it holy" (otherwise refer to number IX).
V.- "Thy PLAYERS shall honor the official playing rules, thou shall not honor them, for ye shall twist them on thy favor" (if thy players refuse or complain, or if ye believe they are thinking of it, refer to number IX).
VI.- "Thou shall forget any and all information that might give the player characters an opportunity" (and should they complain, refer to number IX).
VII.- "Thou shall steal thy player characters favourite magic items whenever you feel they have an advantage over thy monsters" (Should they be smart or lucky, refer to number 5, and if still you fail, refer to number IX).
IX.- "Thou shall kill thy player's characters whenever they question thy judgement" (And if thy monster is defeated, refer to number 5).
X.- "Thy players shall not covet the DM's dice (loaded is holy), they shall not covet the DM's position, nor anything that is the DM's" (Should they covet thy blood in vengeance for what they believe is abusing your power, refer to number 911).
Finally, any confrontation or complaint (real or imagined) that is not covered by these ten holy principles shall be dealt with... well, by referring to number IX.