Basically, the point of this system is to set guidelines to allow any player of any class to write about anything related to their character's background, personality, and mental/physical/emotional traits. By defining and establishing their character, in such a way as to make their effort to roleplay apparent, they are rewarded in such a way that benefits said character.
Players accumulate Creation Points through completion of any combination of Backgrounds. These Points may then be spent on Rewards as the Player seems fitting for their character. As always, this system and any aspect of it is subject to the DM's approval.
Important: The maximum number of Creation Points that may be earned is 25!
Important: The maximum number of Creation Points that may be earned is 25!
Character Region Creation Points (Maximum): 1 (2)
Earn 1 Creation Point each for: Choosing a Prefered Character Region for your character's class (you still receive all normal benefits); Worshiping a Favored Deity for your character's Home Region.
Detail Your Forte Creation Points (Maximum): 3 (3)
Spellcasters: Write up the somantic and vocal components for all known spells of your highest spell level. Non-Spellcasters: Describe your combat fighting style. What is it called? Does it emphasize speed, strength, feints, parries, etc.? Where did the style come from, who teaches it, etc.?
Friends, Family, & Enemies. Creation Points (Maximum): 2 (6)
Write a detailed description of a friend, family member, or advesary. Answer the seven questions: Who is he? What does he do? When did you know him? Where is/was he? Why is he important to you? How did you get along?
History Creation Points (Maximum): 3 (15)
Write a 1-5 page story about your character's history. No BS allowed!
Illustration Creation Points: 1
Provide an illustration representing your character. It should resemble your character as closely as possibly. It can be hand-drawn, cutout, downloaded, color, or black and white – as long as it is a good representation.
Miniature Creation Points: 1 (2)
Bring a miniature to the game for near accurate representation of your character. Earn double points if the miniature is painted.
Organization Creation Points (Maximum): 2 (4)
Tie a Forgotten Realms (or other worldly) Organization or Power Group into your character history. Must be meaningful, not just a dropped name.
Patron Deity Creation Points (Maximum): 2 (2)
Give a good reason why your character worships his/her deity, how and how long. Must be 100 words for clerics or paladins, 50 for other classes.
PC Relationships Creation Points: 2
Tie in your character's background with that of one or more of the other player characters. At least 75 words of the background must relate to the other player characters and cannot be "We just met..."
Physical Description Creation Points (Maximum): 2 (2)
Complete a detailed description of your character and his/her equipment, including (though not limited to): Race; Sex; Age; Height; Weight; Eye Color, Skin Tone, and Hair Color/Style; Clothes Worn; Equipment Carried & Where Stored.
Questionaire Creation Points (Maximum): 3 (3)
Answer the background questions in the Hero Builder's Guidebook.
Ability Score Increase Point Cost: Special
Your character has above-average natural capabilities. Benefit: You may increase your character's primary ability scores. Special: Point costs are scalar, based on the table below:
Raise an ability score one point, up to, and including, 16: 3
Raise an ability score from 16 to 17: 5
Raise an ability score from 17 to 18: 8
Raise an ability score from 18 to 19: 12
Restriction: You may only raise three Ability Points.
Additional Feat Point Cost: Special
Your character is especially talented. Benefit: You may choose an additional General Feat at first level. Special: The cost is 8 points if spent on a Regional Feat for your character's region, or for one of the Preferred Class Feats listed below. If a different Feat is purchased, the cost is 10 points.
Preferred Class Feats:
Barbarian - Power Attack
Bard - Weapon Finesse
Cleric - Extra Turning
Druid - Track
Fighter - Weapon Focus
Ranger - Alertness
Rogue - Skill Focus
Paladin - Mounted Combat
Sorcerer - Eschew Materials
Wizard - Spell Focus
Restriction: This Reward may only be taken once.
Character Skills Point Cost (Maximum): 1 (5), Special
Your character has a background or interest in certain skills, and excels in them. As compensation for this interest, normal skills for your class suffer. Benefit: You may choose any cross-class skill to be treated as a class skill. Special: Basis for your choice(s) must be found in your character background. Restriction: For every cross-class skill chosen, choose one class skill that will now be treated as cross-class.
Experience Points Point Cost (Maximum): 1 (19)
Your character has seen and done more than the average new adventurer. Benefit: You may purchase 50 experience points for each Creation Point you spend.
Extra-Cultural Upbringing Point Cost: 8
Your character was raised outside the bounds of her normal racial culture. Benefit: Your character speaks the starting languages, has the favored class and racial/cultural skill package of your foster culture. You may join Prestige Classes for which you qualify through either your birth or foster race. Special: You retain all the physical racial traits of your parent race. If you are of non-human (not part-human, such as half-elves, half-orcs, or genasi) ancestry, but raised by humans, you must choose any single class as your favored class at the time of creation.
Famous Background Point Cost: 5
Your character descends from a famous person. Stories of your ancestor are still tales told in the taverns. Benefits: You gain two ranks in Knowledge (family history) as a class skill and a minor magical item that once belonged to this ancestor.
Multi-Classed Character Point Cost: 12
Your character has studied multiple career paths, rather than the standard narrow focus most people follow. Benefit: You may begin play as a level 1/1 character. You do not advance another character level until you have achieved 3rd level, at which point you progress normally. Special: Reasons for your dual nature must be provided in your character background.
Noble Background Point Cost: Special
Your character comes from a noble family. You must choose a Home Region, and your family must reside there. You carry the benefits and hindrences of your family name. Benefits: You gain one rank each in Knowledge (region), Knowledge (court etiquette), Knowledge (regional nobility) and Knowledge (family history) as class skills. Special: Point costs are determined by your family's social standing as listed below:
Lesser Noble in Good Standing: 5
Lesser Noble Heir in Good Standing: 7
Lesser Noble in Fallen Grace: 3
Lesser Noble Heir in Fallen Grace: 5
Higher Noble in Good Standing: 10
Higher Noble Heir in Good Standing: 12
Higher Noble in Fallen Grace: 8
Higher Noble Heir in Fallen Grace: 10
Royal Noble in Good Standing: 15
Royal Noble Heir in Good Standing: 17
Royal Noble in Fallen Grace: 13
Royal Noble Heir in Fallen Grace: 15
Non-Standard PC Race Point Cost: Special
Your character comes from an uncommon racial background. Benefit: You may choose a race with a Level Adjustment. Special: Point costs are determined by the race's Level Adjustment, as listed below:
ECL +1 costs 15 Creation Points.
ECL +2 costs 20 Creation Points.
ECL +3 costs 25 Creation Points.
Skill Points Point Cost (Maximum): 1 (10)
Your character has learned many skills in his days prior to adventuring. Benefit: You may purchase skill points for each Creation Point you spend.
Wealthy Background Point Cost: 5
Your character comes from a wealthy family that is willing to help support your decision to begin adventuring. You must choose a suitable region for your character, and your family must reside there. Benefits: You gain two ranks in either Appraise, Diplomacy, Knowledge (court etiquette), Knowledge (regional merchants), Knowledge (regional nobility), or Knowledge (region). You multiply your starting cash by 15 rather than 10 (50% increase).