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Sir Daniel Drakheim: male human Clr1, Ftr1, Pal2; CR 4; Medium-size Humanoid (human); HD 1d8+3d10+12; hp 39; Init +5 (Dex, Improved Initiative); Spd 20 ft; AC 21 (+8 full plate, +2 large shield, +1 Dex); Atks +9 melee (1d8+5/crit 19-20, longsword +2); SA smite evil, spells, turn undead; SQ aura of courage, detect evil, divine grace, divine health, lay on hands; AL LG; SV Fort +12, Ref +3, Will +7; Str 17, Dex 13, Con 17, Int 12, Wis 17, Cha 15. Height 6'2"; Weight 182 lbs.
Skills and Feats: Concentration (2+3), Diplomacy (4+2), Handle Animal (2+2), Heal (7+3), Knowledge (Religion: Torm)(4+1), Ride (7+1); Improved Initiative, Mounted Combat, Quick Draw, Weapon Focus (longsword).
Cleric Domains: Good (Cast good spells at +1 caster level), Healing (Cast healing spells at +1 caster level).
Cleric Spells Prepared: 0 - Create Water, Guidance, Light; 1 - Command, Divine Favor, Protection from Evil (domain).
SA - Turn Undead (Su): 5/day, Sir Daniel Drakheim can attempt to turn undead creatures. He can turn undead with no more than (1d20-5)/3 HD. Each attempt, he turns 2d6+3 total HD.
SA - Smite Evil (Su): 1/day, if the target of a normal melee attack is evil, Sir Daniel Drakheim gains a +2 attack bonus and a +2 damage bonus.
SQ - Lay on Hands (Sp): Sir Daniel Drakheim can heal up to 4 hit points per day, divided among any number of creatures.
Possessions: masterwork full plate, masterwork large shield, longsword +2, ring of sustenance.
View Sir Drakheim's entire character sheet in .pdf format.
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